Can Edge Computing And 5G Boost Virtual Reality? 

Can Edge Computing And 5G Boost Virtual Reality? 

For some time now, 5G has been linked with the promise of services and new digital applications which come with a hyper-connected life. This new technology that we’ve seen provides “perfect” connectivity and creates new value for both industries and enterprises and to individuals.

With the global pandemic affecting our daily lives drastically, the significance of such services and new digital applications is advancing. For instance, we suddenly see an increased requirement for tools of remote collaboration, communication services, and fast and reliable access to data (whether it’s from the home, the office or somewhere in between).

Augmented Reality (AR) and Virtual Reality (VR) are two technology conceptions which offer important benefits in this new digital reality. These technologies open new doors to working in areas like healthcare, media, gaming, automotive and manufacturing, permitting for both completely new user experiences and increased productivity.

These applications of AR and VR also open up opportunities for service providers and the new business models. It is the connection of edge computing, 5G access networks, high-performance distributed 5G core capabilities and new device form factors which is bringing to life these new use cases.

Use Cases of AR/VR At Home And Enterprises

Before knowing what are AR/VR use cases, “Do you know what exactly does AR and VR mean?” Well then here’s what it truly means:

  • Augmented Reality (AR) – AR enhances the viewing experience by super imposing images on top of the real world. Basically it combines the real world with some virtual elements.
  • Virtual Reality (VR) – VR is a computer generated simulation of a real or alternative world. It is used in scientific areas, education, games and entertainment and training.

Use cases:

As mentioned earlier about AR and VR uses in many industries, such as health care, retail, automotive and education below are some use cases that AR/VR offers: 

  • Location- Based VR (LBVR)
  • ScopeAR
  • Hololens 
  • Smart Glasses
  • Vision Navigation App

Enabling Experiences Of AR/VR With Edge Computing And 5G

The new alluring experiences enabled with AR and VR will transform the way we interact and consume the content, both from industrial perspective and from consumer based perspective.

Although, experiences created by AR and VR does not come without technical challenges. Synchronizing and combining the motions of the user and the real world with a digital world needs enormous amount of graphical rendering processes. Since the graphics need heavy rendering, on-device processes are augmented by splitting workloads between the edge cloud and the AR/VR device. Graphics rendering on the edge cloud augment latency-sensitive on-device head tracking, hand tracking, motion tracking and controller tracking to photon processing. This concept is called split rendering. But when the rendering is done in the cloud, and not on a mobile device, you also need a fast and reliable 5G connection to deliver the final experience to the user.

Both AR and VR use cases need stringent network needs like high reliability, high bandwidth and low latency.

Conclusion:

It will be not long that we will see many VR and AR use cases growing exponentially across several industry verticals. Both Edge Computing And 5G will boost augmented and virtual technologies in the coming future.

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